Wednesday, February 28, 2018

Decimal Place Value

Playing the game:
Number of players: 2-4
1. Shuffle the deck of cards.  Be sure that all face cards and Jokers have been removed.  Place the deck of cards in a pile facedown in the center of the table.
2. Each player takes a turn taking one card from the top of the pile.  Players place the card face-up directly in front of them so that all players can see each card that has been drawn.
3. Each player looks at the number on the card that he/she drew from the pile.  Then, each player looks at "Round 1" on their score sheet to decide which place value to assign the number.  The player can only write that number under one place value column (hundreds, tens, ones, tenths, hundredths, or thousandths).  Players should not show their opponents where they wrote the number on their score sheet.  Once each player has written down the number in a place value column, it cannot be changed at any point during the game.
  • In this game, drawing the 10 card does not represent 10, but represents the number 0.
Players try to make the greatest number in this decimal place value game.
Each player has to make decisions about where to place the digit as he/she receives a card.  Once written, the digit is locked in.

4. Players repeats steps 1-3 until all 6 place value columns have been filled in (which means that 6 cards should have been drawn by each player).
5. Players show their final number to their opponents to determine who has written the highest number.  
6. The player with the highest number must read his/her decimal aloud correctly  (i.e. one hundred and seven thousandths, not one hundred point zero zero seven) in order to score the points.
  • If the player with the highest number reads his/her decimal aloud correctly, he/she gets 1 point for the round.  The other players do not get any points.
  • If the player with the highest number does not read his/her decimal aloud correctly, he/she does not get any points.  Every other player gets 1 point for the round.  
7. Place all of the used cards back into the pile of cards and shuffle the entire pile again.  Begin the next round by repeating the same steps.  Play ends after 10 rounds have been played.

Tuesday, February 6, 2018

Update from Room 21

Spring is in the air! It’s hard to believe this school year is halfway over. Before you know it, we’ll be sending these sweet fifth graders off to middle school. We have a lot to squeeze in before the year end! Next week is Valentine’s Day and we are planning to celebrate on Wednesday afternoon. I sent home a copy of our class list so students can make their valentines. Please remind your kiddos to triple check the class list to make sure all students are included and names are spelled correctly. Students will need to decorate a v-day box at home and bring it to school on Wednesday. See the blog for more detail. We posted a party supply list outside of our room so please sign up to bring something. If you are interested in sending supplies but can’t make it in to sign up, just send me an email.
Other updates and reminders-- 
*If you have not filled out the survey regarding Science Camp tuition, please visit our blog  http://lewisroom21.blogspot.com/ 
*We just began a new garden rotation with Ms. Kathleen on Tuesdays so please make sure your kiddos are dressed appropriately on those days
*Make sure report card envelopes are signed and returned by Friday
*Don’t forget to sign up to bring something for our Valentine’s Day Celebration. Thank you in advance!
*Stop by and check out our Black History Timeline


Riddles by Beckett